I don't blame anyone at all for no longer wishing to support old graphics APIs from a decade ago. There are a lot of options available without putting the calls in the eqgame engine or modifying the game itself in any way. I would voluntarily create a solution and give it to DBG/Darkpaw if I had the skills. I feel like a rube with just enough knowledge to know what is broken but not enough ability to fix it. Going to chalk it up to Microsoft wanting to sell more dx 12 dev kits, as this could be easily fixed with a native update to the d3d libraries to call the newer vulkan spec, but its also not Microsoft responsibilityto make sure AMD is fully supported. I don't really feel like pestering anyone, its just sad there is no built in backwards compatibility to the AMD Radeon drivers. So I guess I am out of luck unless I compile my own wine or run this under linux with wine there. Shadow Rendering Shadows Not Rendering | EverQuest Forumsīut with the 32 bit version the launcher will not work Here is the issue, shadows don't work in Everquest and I noticed some people have been having other problems with blender and maya. Full backwards compatability for directx 9 api on R7 chips, or radeon 5700.
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